Simple structure wrapper for the information needed to define a texture flip-book animation. Objects of this type will usually be created using a TextureAnimation's createSequence() method.

Implementation Details

Reference paths

  • '/foundation/_digest.ts'
  • '/foundation/core/actors/_digest.ts'
  • '/foundation/core/actors/TextureRegion.ts'


This type does not extend a base type.


This type does not implement any interfaces (except those in the base).

Public Properties

public name: string

  • A name / id to identify the animation sequence.

public frames: string[]

  • An array of texture regions which make-up the animation (in linear order).

public secsPerFrame: number = 0.041

  • The time each frame is played for (more precisely, the minimum time each frame is played for).

public nextSequence: string = null

  • The name / id of another sequence in the current animation which should be played when this sequence is finished.
  • For looping sequences, this should be set to the same value as the name property.
  • For single-shot sequences, this should be set to null