Foundation.TextureRegion
Defines a rectangular region (or all!) of a game texture. Texture regions are the fill types for drawable objects.
Example
// Texture regions are the fill types for drawable objects
var sprite = new Foundation.Sprite(
new Foundation.Rectangle(0, 0, 200, 300),
someTexture.getRegion('all')
);
Implementation Details
Reference paths
'/foundation/_digest.ts''/foundation/core/actors/_digest.ts''/foundation/core/actors/TextureRegion.ts'
Extends
This type extends:
equals check is based the referenced texture and bounds
Implements
This type does not implement any interfaces (except those in the base).
Public Properties
texture: Texture
- Reference to the region's texture object.
bounds: Rectangle
- Bounding rectangle which defines the region.
Constructors
(texture: Texture, bounds: Rectangle)
- Pass reference to a texture, and a rectangle region to target in that texture.
- Note: Regions will usually be created by using a Texture object's
addRegion()method.